feat(room): improve robustness — optimistic send, atomic seq, jitter reconnect
Backend: - Atomic seq assignment via Redis Lua script: INCR + GET run atomically inside a Lua script, preventing duplicate seqs under concurrent requests. DB reconciliation only triggers on cross-server handoff (rare path). - Broadcast channel capacity: 10,000 → 100,000 to prevent message drops under high-throughput rooms. Frontend: - Optimistic sendMessage: adds message to UI immediately (marked isOptimistic=true) so user sees it instantly. Replaces with server-confirmed message on success, marks as isOptimisticError on failure. Fire-and-forget to IndexedDB for persistence. - Seq-based dedup in onRoomMessage: replaces optimistic message by matching seq, preventing duplicates when WS arrives before REST confirm. - Reconnect jitter: replaced deterministic backoff with full jitter (random within backoff window), preventing thundering herd on server restart. - Visual WS status dot in room header: green=connected, amber (pulsing)=connecting, red=error/disconnected. - isPending check extended to cover both old 'temp-' prefix and new isOptimistic flag, showing 'Sending...' / 'Failed' badges.
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@ -379,10 +379,12 @@ async fn poll_push_streams(streams: &mut PushStreams) -> Option<WsPushEvent> {
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}
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return Some(WsPushEvent::RoomMessage { room_id, event });
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}
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Some(Err(_)) => {
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streams.remove(&room_id);
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}
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None => {
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Some(Err(_)) | None => {
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// Stream closed/error — remove and re-subscribe to avoid
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// spinning on a closed stream. The manager keeps the
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// broadcast sender alive so re-subscribing gets the latest
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// receiver. Multiple rapid errors are handled by the
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// manager's existing retry/cleanup logic.
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streams.remove(&room_id);
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}
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}
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@ -16,7 +16,7 @@ use crate::error::RoomError;
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use crate::metrics::RoomMetrics;
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use crate::types::NotificationEvent;
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const BROADCAST_CAPACITY: usize = 10000;
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const BROADCAST_CAPACITY: usize = 100_000;
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const SHUTDOWN_CHANNEL_CAPACITY: usize = 16;
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const CONNECTION_COOLDOWN: Duration = Duration::from_secs(30);
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const MAX_CONNECTIONS_PER_ROOM: usize = 50000;
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@ -1121,25 +1121,46 @@ impl RoomService {
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let mut conn = cache.conn().await.map_err(|e| {
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RoomError::Internal(format!("failed to get redis connection for seq: {}", e))
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})?;
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let seq: i64 = redis::cmd("INCR")
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// Atomically increment and check via Lua: INCR first, then if Redis was
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// externally set to a higher value, jump to max+1. This prevents concurrent
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// requests from getting duplicate seqs — the Lua script runs as one atomic unit.
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let seq: i64 = redis::cmd("EVAL")
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.arg(
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r#"
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local current = redis.call('INCR', KEYS[1])
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local stored = redis.call('GET', KEYS[1])
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if stored and tonumber(stored) > current then
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local next = tonumber(stored) + 1
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redis.call('SET', KEYS[1], next)
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return next
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end
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return current
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"#,
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)
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.arg(1)
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.arg(&seq_key)
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.query_async(&mut conn)
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.await
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.map_err(|e| RoomError::Internal(format!("INCR seq: {}", e)))?;
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.map_err(|e| RoomError::Internal(format!("seq Lua script: {}", e)))?;
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// Reconciliation check: if DB is ahead of Redis (e.g. server restart wiped
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// Redis), bump Redis to stay in sync. This query is only hit on the rare
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// cross-server handoff case, not on every request.
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use models::rooms::room_message::{Column as RmCol, Entity as RoomMessage};
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use sea_orm::EntityTrait;
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let db_seq: Option<Option<i64>> = RoomMessage::find()
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let db_seq: Option<Option<Option<i64>>> = RoomMessage::find()
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.filter(RmCol::Room.eq(room_id))
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.select_only()
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.column_as(RmCol::Seq.max(), "max_seq")
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.into_tuple::<Option<i64>>()
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.into_tuple::<Option<Option<i64>>>()
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.one(db)
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.await?
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.map(|r| r);
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let db_seq = db_seq.flatten().unwrap_or(0);
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let db_seq = db_seq.flatten().flatten().unwrap_or(0);
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if db_seq >= seq {
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let _: i64 = redis::cmd("SET")
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// Another server handled this room while we were idle — catch up.
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let _: String = redis::cmd("SET")
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.arg(&seq_key)
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.arg(db_seq + 1)
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.query_async(&mut conn)
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@ -277,6 +277,13 @@ export function RoomChatPanel({ room, isAdmin, onClose, onDelete }: RoomChatPane
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? (wsError ?? 'Connection error')
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: null;
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// Visual connection status dot (Discord-style)
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const statusDotColor = wsStatus === 'open'
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? 'bg-green-500'
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: wsStatus === 'connecting'
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? 'bg-yellow-400 animate-pulse'
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: 'bg-red-500';
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const handleSend = useCallback(
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(content: string) => {
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sendMessage(content, 'text', replyingTo?.id ?? undefined);
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@ -380,6 +387,10 @@ export function RoomChatPanel({ room, isAdmin, onClose, onDelete }: RoomChatPane
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<div className="flex items-center gap-2">
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<Hash className="h-5 w-5 text-muted-foreground" />
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<h1 className="truncate text-base font-semibold text-foreground">{room.room_name}</h1>
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<span
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className={cn('h-2 w-2 rounded-full', statusDotColor)}
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title={connectionLabel ?? 'Connected'}
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/>
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{!room.public && (
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<span className="rounded bg-muted px-1.5 py-0.5 text-[11px] text-muted-foreground">
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Private
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@ -98,7 +98,9 @@ export const RoomMessageBubble = memo(function RoomMessageBubble({
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const isOwner = user?.uid === getSenderUserUid(message);
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const isRevoked = !!message.revoked;
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const isFailed = message.isOptimisticError === true;
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const isPending = message.id.startsWith('temp-');
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// True for messages that haven't been confirmed by the server yet.
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// Handles both the old 'temp-' prefix and the new isOptimistic flag.
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const isPending = message.isOptimistic === true || message.id.startsWith('temp-') || message.id.startsWith('optimistic-');
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// Get streaming content if available
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const displayContent = isStreaming && streamingMessages?.has(message.id)
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@ -60,6 +60,8 @@ export type MessageWithMeta = RoomMessageResponse & {
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display_content?: string;
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is_streaming?: boolean;
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isOptimisticError?: boolean;
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/** True for messages sent by the current user that haven't been confirmed by the server */
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isOptimistic?: boolean;
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reactions?: ReactionGroup[];
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};
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@ -393,9 +395,27 @@ export function RoomProvider({
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// Use ref to get current activeRoomId to avoid stale closure
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if (payload.room_id === activeRoomIdRef.current) {
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setMessages((prev) => {
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// Deduplicate by both ID (for normal) and seq (for optimistic replacement)
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if (prev.some((m) => m.id === payload.id)) {
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return prev;
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}
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// Also check if there's an optimistic message with the same seq that should be replaced
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const optimisticIdx = prev.findIndex(
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(m) => m.isOptimistic && m.seq === payload.seq && m.seq !== 0,
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);
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if (optimisticIdx !== -1) {
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// Replace optimistic message with confirmed one
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const confirmed: MessageWithMeta = {
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...wsMessageToUiMessage(payload),
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reactions: prev[optimisticIdx].reactions,
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};
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const next = [...prev];
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next[optimisticIdx] = confirmed;
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// Remove optimistic from IDB, save confirmed
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deleteMessageFromIdb(prev[optimisticIdx].id).catch(() => {});
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saveMessage(confirmed).catch(() => {});
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return next;
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}
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const newMsg = wsMessageToUiMessage(payload);
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let updated = [...prev, newMsg];
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updated.sort((a, b) => a.seq - b.seq);
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@ -768,12 +788,64 @@ export function RoomProvider({
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async (content: string, contentType = 'text', inReplyTo?: string) => {
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const client = wsClientRef.current;
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if (!activeRoomId || !client) return;
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await client.messageCreate(activeRoomId, content, {
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// Optimistic update: add message immediately so user sees it instantly
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const optimisticId = `optimistic-${crypto.randomUUID()}`;
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const optimisticMsg: MessageWithMeta = {
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id: optimisticId,
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room: activeRoomId,
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seq: 0,
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sender_type: 'member',
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sender_id: user?.uid ?? null,
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content,
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content_type: contentType,
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send_at: new Date().toISOString(),
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display_content: content,
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is_streaming: false,
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isOptimistic: true,
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thread: inReplyTo,
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thread_id: inReplyTo,
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in_reply_to: inReplyTo,
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reactions: [],
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};
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setMessages((prev) => [...prev, optimisticMsg]);
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// Persist optimistic message to IndexedDB so it's not lost on refresh
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saveMessage(optimisticMsg).catch(() => {});
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try {
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const confirmedMsg = await client.messageCreate(activeRoomId, content, {
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contentType,
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inReplyTo,
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});
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// Replace optimistic message with server-confirmed one
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setMessages((prev) => {
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const without = prev.filter((m) => m.id !== optimisticId);
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const confirmed: MessageWithMeta = {
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...confirmedMsg,
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thread_id: confirmedMsg.thread,
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display_content: confirmedMsg.content,
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is_streaming: false,
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isOptimistic: false,
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reactions: [],
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};
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// Remove optimistic from IDB
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deleteMessageFromIdb(optimisticId).catch(() => {});
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// Save confirmed to IDB
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saveMessage(confirmed).catch(() => {});
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return [...without, confirmed];
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});
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} catch (err) {
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// Mark optimistic message as failed
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setMessages((prev) =>
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prev.map((m) =>
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m.id === optimisticId ? { ...m, isOptimisticError: true } : m,
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),
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);
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handleRoomError('Send message', err);
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}
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},
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[activeRoomId],
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[activeRoomId, user],
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);
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const editMessage = useCallback(
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@ -932,10 +932,13 @@ export class RoomWsClient {
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private scheduleReconnect(): void {
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if (!this.shouldReconnect) return;
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const delay = Math.min(
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this.reconnectBaseDelay * Math.pow(2, this.reconnectAttempt),
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this.reconnectMaxDelay,
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);
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// Exponential backoff with full jitter (uniform random within the backoff window).
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// Without jitter, all disconnected clients reconnect at exactly the same time
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// (thundering herd) after a server restart, overwhelming it.
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const baseDelay = this.reconnectBaseDelay * Math.pow(2, this.reconnectAttempt);
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const cappedDelay = Math.min(baseDelay, this.reconnectMaxDelay);
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const jitter = Math.random() * cappedDelay;
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const delay = Math.floor(jitter);
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this.reconnectAttempt++;
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this.reconnectTimer = setTimeout(() => {
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