- TypingUsers state split by sender_type: AI vs human typing
- AI typing shows "{Name} is thinking..." with accent color
- Human typing shows "{Name} is typing..." with muted style
- AI typing relies on backend 60s TTL stop (no client-side 4s fallback)
- Add Page Visibility API to reconnect WS on tab become visible
- Add debug logs for typing flow tracing
- Pass sender_type through WS room.typing event routing
- MessageInput: ignore empty text in handleEditorUpdate to avoid
TipTap's onUpdate("") on init clearing the typing state
- DiscordChatPanel: show typing indicator when other users are typing
- room-context: wire onTypingStart/Stop into ws callbacks
CommandPalette: replace workspaceProjects with getCurrentUserProjects
(no workspace dependency so it works outside WorkspaceProvider).
Repos fetched per-project to preserve correct /repository/ns/repo
routes. Keyboard shortcut correctly matches Ctrl+Alt+F / Cmd+Ctrl+F.
sidebar-user: fix notification button layout — bell icon and label
now on the same row instead of separate stacked elements.
- Remove duplicate smooth scroll effect from DiscordChatPanel; handle
all scroll logic in MessageList instead
- MessageList: track isInitialLoadRef to instant-jump to bottom on
first load (no animation), and only auto-scroll for new messages
when user is already near the bottom
- sender.ts: getSenderDisplayName rejects UUID values and falls back
to 'AI' for AI messages; getSenderModelId uses display_name
- DiscordChatPanel: typing indicator with animated dots and user names
- MessageActions: quick emoji bar (👍❤️😂🎉😮) on hover
- MessageList: group consecutive messages from same sender within 5min
- MessageInput/IMEditor: @here/@channel special mention suggestions
- DiscordChannelSidebar: useDroppable on category headers for drag-drop,
empty categories now render, rooms/categories loaded via REST API
- room-context: typingUsers state, REST roomList/categoryList, category
merge into rooms
New endpoints: GET /api/users/{username}/activity, GET /api/users/{username}/stars,
GET /api/users/{username}/following. Updated types: UserActivityItem, UserActivityResponse,
UserStarsResponse, RepoStarItem, ProjectFollowItem, UserCard.
- room-context: dedup by id not seq (streaming seq=0); single atomic
setStreamingContent with delta detection; preserve reactions from WS
- MessageBubble: fix avatar lookup (members before IIFE); handleReaction
deps (no message.reactions); add reactions to wsMessageToUiMessage
- MessageInput: memoize mentionItems; fix upload path with VITE_API_BASE_URL
- IMEditor: warn on upload failure instead of silent swallow
- RoomSettingsPanel: sync form on room switch; loadModels before useEffect
- DiscordChatPanel: extract inline callbacks to useCallback stable refs
- Fix DraggableRow: remove opacity-0 wrapper that was hiding
RoomButton; drag handles now work without blocking clicks
- Move "+ Add Category" to bottom of channel list
- Reduce channel item padding (6px → 4px) for compact look
- Shrink # hash icon to 12px
- Add explicit text-align: left to channel names
- Reduce Add Category button/input to 10px font
- Rewrite DiscordChannelSidebar with @dnd-kit drag-and-drop:
rooms are sortable within categories; dragging onto a different
category header assigns the room to that category
- Add inline 'Add Category' button: Enter/Esc to confirm/cancel
- Wire category create/move handlers in room.tsx via RoomContext
- Fix onAiStreamChunk to accumulate content properly and avoid
redundant re-renders during AI streaming (dedup guard)
- No backend changes needed: category CRUD and room category update
endpoints were already wired
Add the second half of the password reset flow: /password/confirm API
endpoint with token validation, transactional password update, and a
frontend confirm-password-reset-page with proper error handling for
expired/used tokens. Updates generated SDK/client bindings.
- Add showSearch state and RoomMessageSearch panel (420px slide-in)
- Search button now toggles panel and highlights when active
- Clicking a search result scrolls to the message and closes panel
- Add msg-{id} anchors on message containers for scroll-into-view
- Refactor room-context.tsx with improved WebSocket state management
- Enhance room-ws-client.ts with reconnect logic and message handling
- Update Discord layout components with message editor improvements
- Add WebSocket universal endpoint support in ws_universal.rs
- Add /invitations route with dedicated page and sidebar button
- Display both project invitations (accept/decline) and workspace invitations (accept only)
- Merge and sort both invitation types by most recent first
- Export new SDK functions: workspaceMyInvitations, workspaceAcceptInvitationBySlug
Frontend:
- Add Discord-style 3-column layout (server icons / channel sidebar / chat)
- AI Studio design system: new CSS token palette (--room-* vars)
- Replace all hardcoded Discord colors with CSS variable tokens
- Add RoomSettingsPanel (name, visibility, AI model management)
- Settings + Member list panels mutually exclusive (don't overlap)
- AI models shown at top of member list with green accent
- Fix TS errors: TipTap SuggestionOptions, unused imports, StarterKit options
- Remove MentionInput, MentionPopover, old room components (废弃代码清理)
Backend:
- RoomAiResponse returns model_name from agents.model JOIN
- room_ai_list and room_ai_upsert fetch model name for each config
- AiConfigData ws-protocol interface updated with model_name
Note: RoomSettingsPanel UI still uses shadcn defaults (未完全迁移到AI Studio)
Root cause: when MentionInput updates innerHTML to reflect value changes,
the browser resets the selection to position 0. The selectionchange event
handler reads this wrong cursor position and sets ms.cursorOffset=0,
breaking mentionState calculation for the popover.
Fix:
- MentionInput sets window.__mentionBlockSelection=true before innerHTML
- Clears it via requestAnimationFrame after caret is restored
- selectionchange handler skips cursor reading when flag is set
The per-render tracking effect was reading DOM cursor position before
the browser had finished positioning the caret after innerHTML updates,
causing ms.cursorOffset to be set to the old position and overwriting
the deferred correct value.
Switch to document.selectionchange event which:
- Fires only when the user actually moves the cursor (arrow keys, mouse clicks)
- Does NOT fire during programmatic DOM updates
- Uses focusNode/focusOffset directly from the selection API
This completely eliminates the timing race between render effects and
programmatic cursor updates.
Root cause: after onCategoryEnter sets value="@ai:", the MentionInput sync
effect sets innerHTML with the new content. The browser caret may be at
position 2 (not moved from the user's perspective), but prevCursorRef was
4. The tracking effect read DOM caret=2 and overwrote ms.setCursorOffset(4)
→ cursor jumped to position 2.
Fix: skip tracking effect update when:
- count (DOM caret) is at end of text (ms.value.length), AND
- prevCursorRef was also at end of text
This means the caret hasn't actually moved from the user's POV (just
positioned by the browser after innerHTML), so don't update state.
Root cause: when onCategoryEnter scheduled a deferred setCursorOffset,
the tracking effect ran BEFORE setTimeout and read the OLD DOM cursor
position (still "@a" → position 2), overwriting the new cursor position
of 4 in a subsequent render.
Fix: add skipCursorTrackingRef flag. Set it before setTimeout fires,
clear it when setTimeout executes. The tracking effect checks the flag
and skips its update during the flush window.
Same fix applied to insertCategory imperative handle.
When @category is selected, ms.setCursorOffset and ms.setValue were called
in the same event loop tick — the cursor sync effect later read the DOM
before the new mention value flushed, restoring the old caret position.
Defer ms.setCursorOffset via setTimeout so it fires after the DOM
reconciliation. Same fix applied to insertCategory imperative handle.
The root cause: handleMentionSelect set draft to mention HTML, but the
subsequent MentionInput.onInput event fired with plain text (after the
programmatic DOM insert) and overwrote the draft.
Solution: replace pendingSyncRef trick with a clean isUserInputRef flag.
- useEffect: if getPlainText(el) === value, DOM already correct (skip).
Mark isUserInputRef = false so next useEffect skips caret restore.
- handleInput: always set isUserInputRef = true before calling onChange.
This eliminates the pendingSyncRef/__mentionSkipSync global flag mess
entirely.
- handleSelectRef.current() was called without argument → suggestion was
undefined → suggestion.type threw. Now passes the selected item.
- key prop moved to outer map wrapper div so React can diff the list
correctly. Inner SuggestionItem/CategoryHeader no longer need keys.
useMemo received deps as trailing comma-separated args instead of array.
Replace all render-body reads of mentionStateRef.current with reactive
mentionState from useMemo. Keep ref for event listener closures only.
ShouldBelow was computed but ignored — popover always rendered below the
cursor. Now uses shouldBelow correctly to render above when insufficient
space below. Also removes unused cRect clone measurement.
Effect watches mentionState and toggles showMentionPopover accordingly.
Without this, ms.setShowMentionPopover was never called in onChange,
so the popover never appeared.
- Fix undefined setDraftAndNotify (replaced with onDraftChangeRef + ms.setValue)
- Add DOM→ms.cursorOffset tracking on every render via TreeWalker
- Fix mention insertion caret placement: skip MentionInput sync-effect caret
restoration when parent sets value (via __mentionSkipSync window flag)
- Remove unused _draftTick state
Bug #1: setDraftAndNotify referenced but never defined → runtime crash
Bug #2: ms.cursorOffset never updated from DOM → popover always at wrong position
Bug #3: mention insertion saved pre-insertion caret, restored on longer HTML → cursor inside mention tag
Bug #4: _draftTick declared but state value never read → dead code
Replace module-level refs and circular dependencies with a centralized
mention state hook (useMentionState) and shared types (mention-types).
- Introduce mention-types.ts for shared types (avoid circular deps)
- Introduce mention-state.ts with useMentionState hook (replace global refs)
- Rewrite MentionInput as contenteditable with AST-based mention rendering
- Rewrite MentionPopover to use props-only communication (no module refs)
- Fix MessageMentions import cycle (mention-types instead of MentionPopover)
- Wire ChatInputArea to useMentionState with proper cursor handling
- MentionInput: use forwarded ref, internal state ref, pendingSyncRef
flag to prevent value↔DOM sync cycles; getContentText walks both
text nodes and non-editable mention spans to preserve mention length
- RoomChatPanel: replace cursorRef with getCaretOffset()/setCaretOffset()
helpers, remove stale cursorRef.current references throughout
- MentionPopover: update textareaRef type to HTMLDivElement,
handleSelect uses TreeWalker to read from contenteditable div,
positioning effect always uses TreeWalker for text measurement
AI mentions now render as "🤖 AI: name" buttons instead of plain text.
Clicking a 🤖 button inserts the @ai:mention into the message input at
the cursor position, enabling users to summon that AI model into the conversation.
Implementation:
- MessageMentions renders AI mentions as styled buttons with 🤖 icon
- Click dispatches 'mention-click' CustomEvent on document
- ChatInputArea listens and inserts the mention HTML at cursor
Previously availableModels was fetched in parallel with roomAiConfigs, so
the first call to fetchRoomAiConfigs had empty availableModels and all AI
configs showed model IDs instead of names.
Now fetchRoomAiConfigs loads the model list itself when called, guaranteeing
that model names are always available.
Problem: dispatchEvent('input') doesn't trigger React's onChange in React 17+.
Solution: pass onCategoryEnter callback from ChatInputArea to MentionPopover.
When Enter is pressed on a category, MentionPopover calls onCategoryEnter(category)
which directly calls React setState (onDraftChange, setCursorPosition,
setShowMentionPopover) inside ChatInputArea, properly triggering re-render.