gitdataai/libs/models/rooms/room_message_reaction.rs
ZhenYi 14f6e1e500 feat(core): initialize project with access control and AI integration
- Add gitignore and prettier configuration files for project scaffolding
- Implement room access control service with project member verification
- Create user access key management with CRUD operations and activity logging
- Add accordion UI component for frontend expandable sections
- Implement room AI configuration with list, upsert, and delete operations
- Add AI event types for agent join/leave/status change tracking
- Create streaming AI processing services for mode and react patterns
- Build room AI service with model detection and idempotency handling
- Integrate chat service orchestration for AI message processing
- Add typing indicators and stream cancellation for AI interactions
- Implement mention parsing and context extraction for AI agents
2026-05-03 06:04:31 +08:00

63 lines
1.6 KiB
Rust

use crate::{DateTimeUtc, MessageId, RoomId, UserId};
use sea_orm::entity::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, PartialEq, DeriveEntityModel, Serialize, Deserialize)]
#[sea_orm(table_name = "room_message_reaction")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: Uuid,
pub room: RoomId,
pub message: MessageId,
pub user: UserId,
pub emoji: String,
pub created_at: DateTimeUtc,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(
belongs_to = "super::room::Entity",
from = "Column::Room",
to = "super::room::Column::Id"
)]
Room,
#[sea_orm(
belongs_to = "super::room_message::Entity",
from = "Column::Message",
to = "super::room_message::Column::Id"
)]
Message,
}
impl Related<super::room::Entity> for Entity {
fn to() -> RelationDef {
Relation::Room.def()
}
}
impl Related<super::room_message::Entity> for Entity {
fn to() -> RelationDef {
Relation::Message.def()
}
}
impl ActiveModelBehavior for ActiveModel {}
/// Aggregated reaction counts per message for API responses
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MessageReactionSummary {
pub message_id: UserId,
/// emoji -> { count, reacted_by_current_user }
pub reactions: Vec<ReactionGroup>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReactionGroup {
pub emoji: String,
pub count: i64,
pub reacted_by_me: bool,
/// Sample of users who reacted (first 3)
pub users: Vec<UserId>,
}