gitdataai/libs/transport/event/reaction.rs
ZhenYi 14f6e1e500 feat(core): initialize project with access control and AI integration
- Add gitignore and prettier configuration files for project scaffolding
- Implement room access control service with project member verification
- Create user access key management with CRUD operations and activity logging
- Add accordion UI component for frontend expandable sections
- Implement room AI configuration with list, upsert, and delete operations
- Add AI event types for agent join/leave/status change tracking
- Create streaming AI processing services for mode and react patterns
- Build room AI service with model detection and idempotency handling
- Integrate chat service orchestration for AI message processing
- Add typing indicators and stream cancellation for AI interactions
- Implement mention parsing and context extraction for AI agents
2026-05-03 06:04:31 +08:00

69 lines
1.6 KiB
Rust

use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use models::{MessageId, RoomId, UserId, Uuid};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum ReactionEventType {
Added,
Removed,
BatchUpdated,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum ReactionEvent {
Added(ReactionAddedService),
Removed(ReactionRemovedService),
BatchUpdated(ReactionBatchUpdatedService),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReactionAddedService {
pub id: Uuid,
pub room: RoomId,
pub message: MessageId,
pub user: UserId,
pub emoji: String,
pub created_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReactionRemovedService {
pub id: Uuid,
pub room: RoomId,
pub message: MessageId,
pub user: UserId,
pub emoji: String,
pub removed_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReactionBatchUpdatedService {
pub room: RoomId,
pub message: MessageId,
pub reactions: Vec<ReactionGroup>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ReactionGroup {
pub emoji: String,
pub count: i64,
pub reacted_by_me: bool,
pub users: Vec<UserId>,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ReactionAddClient {
pub room: RoomId,
pub message: MessageId,
pub emoji: String,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ReactionRemoveClient {
pub room: RoomId,
pub message: MessageId,
pub emoji: String,
}