- Add gitignore and prettier configuration files for project scaffolding - Implement room access control service with project member verification - Create user access key management with CRUD operations and activity logging - Add accordion UI component for frontend expandable sections - Implement room AI configuration with list, upsert, and delete operations - Add AI event types for agent join/leave/status change tracking - Create streaming AI processing services for mode and react patterns - Build room AI service with model detection and idempotency handling - Integrate chat service orchestration for AI message processing - Add typing indicators and stream cancellation for AI interactions - Implement mention parsing and context extraction for AI agents
69 lines
1.6 KiB
Rust
69 lines
1.6 KiB
Rust
use chrono::{DateTime, Utc};
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use serde::{Deserialize, Serialize};
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use models::{MessageId, RoomId, UserId, Uuid};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum ReactionEventType {
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Added,
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Removed,
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BatchUpdated,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(tag = "type", rename_all = "snake_case")]
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pub enum ReactionEvent {
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Added(ReactionAddedService),
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Removed(ReactionRemovedService),
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BatchUpdated(ReactionBatchUpdatedService),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ReactionAddedService {
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pub id: Uuid,
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pub room: RoomId,
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pub message: MessageId,
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pub user: UserId,
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pub emoji: String,
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pub created_at: DateTime<Utc>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ReactionRemovedService {
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pub id: Uuid,
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pub room: RoomId,
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pub message: MessageId,
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pub user: UserId,
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pub emoji: String,
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pub removed_at: DateTime<Utc>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ReactionBatchUpdatedService {
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pub room: RoomId,
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pub message: MessageId,
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pub reactions: Vec<ReactionGroup>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ReactionGroup {
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pub emoji: String,
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pub count: i64,
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pub reacted_by_me: bool,
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pub users: Vec<UserId>,
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}
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct ReactionAddClient {
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pub room: RoomId,
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pub message: MessageId,
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pub emoji: String,
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}
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct ReactionRemoveClient {
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pub room: RoomId,
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pub message: MessageId,
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pub emoji: String,
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} |