gitdataai/libs/transport/event/thread.rs

99 lines
2.4 KiB
Rust

use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use models::{RoomId, RoomThreadId, Seq, UserId};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum ThreadEventType {
Created,
Updated,
Resolved,
Archived,
ParticipantJoined,
ParticipantLeft,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum ThreadEvent {
Created(ThreadCreatedService),
Updated(ThreadUpdatedService),
Resolved(ThreadResolvedService),
Archived(ThreadArchivedService),
ParticipantJoined(ThreadParticipantJoinedService),
ParticipantLeft(ThreadParticipantLeftService),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadCreatedService {
pub id: RoomThreadId,
pub room: RoomId,
pub parent: Seq,
pub created_by: UserId,
pub participants: serde_json::Value,
pub created_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadUpdatedService {
pub id: RoomThreadId,
pub room: RoomId,
pub last_message_at: DateTime<Utc>,
pub last_message_preview: Option<String>,
pub updated_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadResolvedService {
pub id: RoomThreadId,
pub room: RoomId,
pub resolved_by: UserId,
pub resolved_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadArchivedService {
pub id: RoomThreadId,
pub room: RoomId,
pub archived_by: UserId,
pub archived_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadParticipantJoinedService {
pub id: RoomThreadId,
pub room: RoomId,
pub user: UserId,
pub joined_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ThreadParticipantLeftService {
pub id: RoomThreadId,
pub room: RoomId,
pub user: UserId,
pub left_at: DateTime<Utc>,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ThreadCreateClient {
pub room: RoomId,
pub parent_seq: Seq,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ThreadResolveClient {
pub thread_id: RoomThreadId,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ThreadArchiveClient {
pub thread_id: RoomThreadId,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct ThreadLoadClient {
pub thread_id: RoomThreadId,
}